Plusminus
In-game screenshot

In-game screenshot

In-game screenshot

In-game screenshot

In-game screenshot

In-game screenshot

In-game screenshot

In-game screenshot

In-game screenshot

In-game screenshot

In-game screenshot

In-game screenshot

In-game screenshot

In-game screenshot

In-game screenshot

In-game screenshot

Main materials: Worn bumpy rubber, hexagon metal tiles, two different types of concrete and two different types of metal. Some other materials were used uniquely.

Main materials: Worn bumpy rubber, hexagon metal tiles, two different types of concrete and two different types of metal. Some other materials were used uniquely.

Detail materials #1

Detail materials #1

Detail materials #2

Detail materials #2

Area plaques used in the levels

Area plaques used in the levels

Area plaque closeup

Area plaque closeup

Main asset atlas

Main asset atlas

Lamp chassis

Lamp chassis

Cabinet

Cabinet

Doorway

Doorway

Table

Table

Wall plate

Wall plate

Pillar set

Pillar set

Speaker

Speaker

PlusMinus Trailer

Plusminus

I was the environment artist and a preliminary level designer on a vertical slice game project "Plusminus". The game was developed as part of the MA in Game Design studies at Aalto University. The project was completed in around five months in in Unity.

Modeling in MODO12, textures & materials in Substance Designer & Substance Painter, sculpting in ZBrush.

The production team consisted of me, character artist Veera Hokkanen, programmers Juuso Toikka & Antti Sandberg, game & narrative designer Helena Sorva and sound designer Thomas J. Holmes.

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