Plusminus
Hannu koivuranta plusminus 1

In-game screenshot

Hannu koivuranta plusminus 1 2

In-game screenshot

Hannu koivuranta plusminus 2

In-game screenshot

Hannu koivuranta plusminus 3

In-game screenshot

Hannu koivuranta plusminus 4 2

In-game screenshot

Hannu koivuranta plusminus 4

In-game screenshot

Hannu koivuranta plusminus 6

In-game screenshot

Hannu koivuranta plusminus 3 2

In-game screenshot

Hannu koivuranta renderspheres

Main materials: Worn bumpy rubber, hexagon metal tiles, two different types of concrete and two different types of metal. Some other materials were used uniquely.

Hannu koivuranta renderspheres detail 2

Detail materials #1

Hannu koivuranta renderspheres detail 1

Detail materials #2

Hannu koivuranta plaque array

Area plaques used in the levels

Hannu koivuranta plaque detail

Area plaque closeup

Hannu koivuranta assets

Main asset atlas

Hannu koivuranta asset balllamp detail

Lamp chassis

Hannu koivuranta asset cabinet detail

Cabinet

Hannu koivuranta asset doorway detail

Doorway

Hannu koivuranta asset table detail

Table

Hannu koivuranta asset wallplate detail

Wall plate

Hannu koivuranta asset pillars detail

Pillar set

Hannu koivuranta asset speaker detail

Speaker

PlusMinus Trailer

Plusminus

I was the environment artist and a preliminary level designer on a vertical slice game project "Plusminus". The game was developed as part of the MA in Game Design studies at Aalto University. The project was completed in around five months in in Unity.

Modeling in MODO12, textures & materials in Substance Designer & Substance Painter, sculpting in ZBrush.

The production team consisted of me, character artist Veera Hokkanen, programmers Juuso Toikka & Antti Sandberg, game & narrative designer Helena Sorva and sound designer Thomas J. Holmes.

More artwork
Hannu koivuranta pumpseparator 1Hannu koivuranta newrender artstation persp1 squareHannu koivuranta artstation pommel detail